Résumé

Work

  • April 2017 – Current: Design Director at Forgotten Key.
  • January 2017 – Current: Founder and CEO of Levall Games AB
  • September 2014 – September 2017: Main Developer on Please Knock on My Door
  • September 2013 – December 2016: Mentor at Blekinge Institute of Technology
  • July 2013 – January 2017: Co-founder and studio head of Dead Shark Triplepunch AB
  • October 2012 – October 2014: Creative director and producer on Epigenesis

Education

  • August 2011 – June 2014: Digital Games – Game Design, Blekinge Institute of Technology, Bachelor’s Thesis – Understanding through Games: Socratic Dialogue in an unusual medium, 180 ECTS
  • June 2012: Introduction to Game Prototypes, Blekinge Institute of Technology, 7.5 ECTS
  • January 2011 – June 2011: Project Management I, Malmö University, 30 ECTS
  • August 2010 – January 2011: Astronomy: Conditions for Life in the Universe, Lund University, 7.5 ECTS
  • August 2010 – January 2011: Astronomy: Introduction to Astronomy, Lund University, 7.5 ECTS
  • August 2006 – June 2009: Science program – Mathematics and Computer Science, Örkelljunga Utbildningscentrum (Upper Secondary School)

Languages

  • Swedish (Native)
  • English (Professional)

Hard skills

  • A broad understanding of all areas of game design
  • Exceptional skill in writing for games
  • Excellent skill in gameplay and systems design
  • Excellent design documentation skills
  • Excellent rapid prototyping skills

Soft skills

  • Exceptional communication skills
  • Excellent understanding of team management (Agile / Scrum) and group dynamics
  • Excellent active and reflective listening skills
  • Excellent pitching skills, both preparation and execution

Software and Technology Competencies

  • Unity, C#
  • Unreal Engine 3, UnrealScript
  • RPG Maker VX Ace
  • Visual scripting
  • Perforce
  • Hansoft
  • Taiga

Achievements

  • Nominated with Please Knock on My Door in Best Gameplay, Games 4 Change 2017. (Link to G4C page)
  • Nominated with Please Knock on My Door in Games for Impact, The Game Awards 2017. (Link to TGA page)
  • Winner of 100’000 SEK in the Game Concept Challenge 2015 as the main developer of Please Knock on My Door. (Link to Creative Coast Festival page)
  • Nominated with Dead Shark Misadventures for Best Execution in Narrative in the Swedish Game Awards 2014
  • Diploma for “Most Philosophical Bachelor’s Thesis of 2014” from Blekinge Institute of Technology.
  • Winner of 50’000 SEK in the Game Concept Challenge 2013 as the Project and Creative Lead of Dead Shark Triplepunch.
  • Winner of Game of the Year in the Swedish Game Awards 2013 as the Project and Creative Lead of Dead Shark Triplepunch. (Link to SGA Hall of Fame)
  • Winner of the Make Something Unreal Live 2013 as the Project and Creative Lead of Dead Shark Triplepunch. (Link to the announcement on Unreal Engine)

Lectures and Presentations

  • November 2015: Held workshop in Pitching Techniques for NetPort Science Park
  • June 2015: Held presentation about personal games with a focus on Please Knock on My Door for Shareplay (Denmark)
  • November 2014: Held workshop in Pitching Techniques for NetPort Science Park (Sweden)
  • April 2014: Held lecture in Project Management at the Swedish Game Awards Conference (Sweden)
  • September 2013: Held lecture in Project Management and Pitching Techniques for Blekinge Institute of Technology (Sweden)

Event Showcases

  • May 2016: Showcased Please Knock on My Door at Creative Coast Festival (Karlshamn, Sweden)
  • June 2015: Showcased Epigenesis at DreamHack Summer (Jönköping, Sweden)
  • May 2015: Showcased Please Knock on My Door at Creative Coast Festival (Karlshamn, Sweden)
  • April 2015: Showcased Please Knock on My Door at A Maze. (Berlin, Germany)
  • June 2014: Showcased Dead Shark Misadventures at the Swedish Game Awards (Stockholm, Sweden)
  • May 2014: Showcased A Can of Soda at Kärlek Ettor och Nollor (Karlshamn, Sweden)
  • May 2014: Showcased Epigenesis at the Birdie LAN Festival (Uppsala, Sweden)
  • April 2014: Showcased Epigenesis at the Insomnia 51 Games Festival hosted by Multiplay (Coventry, UK)
  • August 2013: Showcased Epigenesis at the Insomnia 49 Games Festival hosted by Multiplay (Telford, UK)
  • July 2013: Showcased Epigenesis at the Develop in Brighton conference, as a part of the Epic Games’ booth (Brighton, UK)
  • May 2013: Showcased Epigenesis at the Swedish Game Awards (Stockholm, Sweden)
  • April 2013: Showcased Epigenesis at the Gadget Show Live 2013 as a part of the Epic Games’ Make Something Unreal Live 2013 competition (Birmingham, UK)